Friday, December 7, 2007

Holotropic Breathworks - Hero's journey

I have experienced the holotropic breathing exercise recently. It was some experience! My whole body started to tensed up and through out the session, the tension got so great that I got pins and needles, starting from my legs, than hands, face and chest. I realised my face, feet and hands were bent involuntarily. It was an powerful experience. Together with me, there were others, some had visuals, rebirthing experience and intense emotions.

This had prompted me to do further research on holotropic breathing. These are some of the stuff discovered so far.

Books to read : Google library
Psychology of the Future: Lessons from Modern Consciousness Research By Stanislav Grof

How holotropic relates to quantum physics
http://www.intentblog.com/archives/2007/02/hqr_quantum_phy.html


Einstein and Buddhism and quantum physics

http://martien.aardrock.com/tag/quantum/

Spiritual Computing by Craig Warren Smith [56m:51s]
http://tomvanbrunschot.typepad.com/transformationeconomy/

About buddha, how he discovered the ultimate human computer program. Axial age 800AD to 200AD period of important spiritual ideas were formed. (confucian, buddha, etc) The ideas were from their traditions, and they found out the technologies to empower human beings.

The human culture has technology moving one direction and human spirituality moving the other way. Now there seems to be a hint that these two might be converging. Only now 2006, the real condition for this alignment is present.

Google search - how does info get ot meaning; how meaning get to spiritual; find what they want ; sustainable happiness; true meaing in life.

Hipothesis : past not enough calories and now too much
past not enough info and now too much

we are trying to find ways to adapt to these info over dose.


30 years ago , George Lucus read the book

The Hero with a Thousand Faces, discusses what Campbell termed the monomyth -- the cycle of the journey of the hero, an idea which he directly attributes to Joyce's Finnegans Wake (Campbell, 1949:30).

He is also famous for (The Hero's Journey: Joseph Campbell on His Life and Work

The monomyth (often referred to as "the hero's journey") is a description of a basic pattern found in many narratives from around the world. This universal pattern was described by Joseph Campbell in his book The Hero with a Thousand Faces (1949).[1] A noted scholar of novelist James Joyce, Campbell borrowed the term monomyth from Joyce's Finnegans Wake.
Campbell's insight was that important myths from around the world which have survived for thousands of years, all share a fundamental structure. This fundamental structure contains a number of stages, which includes
A call to adventure, which the hero has to accept or decline
A road of trials, regarding which the hero succeeds or fails
Achieving the goal or "boon", which often results in important self-knowledge
A return to the ordinary world, again as to which the hero can succeed or fail
Applying the boon, in which what the hero has gained can be used to improve the world
In a well-known quote from the introduction to The Hero with a Thousand Faces, Campbell wrote:[2]

A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.

The classic examples of the monomyth relied upon by Campbell and other scholars include the Buddha, Moses, and Christ stories, although Campbell cites many other classic myths from many cultures which rely upon this basic structure.

Summary
Main article: The Hero with a Thousand Faces
In the monomyth, the hero starts in the ordinary world, and receives a call to enter an unusual world of strange powers and events. If the hero accepts the call to enter this strange world, the hero must face tasks and trials, and may have to face these trials alone, or may have assistance. At its most intense, the hero must survive a severe challenge, often with help earned along the journey. If the hero survives, the hero may achieve a great gift or "boon." The hero must then decide whether to return to the ordinary world with this boon. If the hero does decide to return, the hero often faces challenges on the return journey. If the hero is successful in returning, the boon or gift may be used to improve the world. The stories of Osiris, Prometheus, Moses, Buddha, and Christ, for example, follow this structure very closely.[3]
Campbell describes some seventeen stages or steps along this journey. Very few myths contain all seventeen stages — some myths contain many of the stages, while others contain only a few; some myths may have as a focus only one of the stages, while other myths may deal with the stages in a somewhat different order. These seventeen stages may be organized in a number of ways, including division into three sections: Departure (sometimes called Separation), Initiation and Return. "Departure" deals with the hero venturing forth on the quest; "Initiation" deals with the hero's various adventures along the way; and "Return" deals with the hero's return home with knowledge and powers acquired on the journey.
The monomyth structure can be found in many popular books and films, such as the Star Wars and The Matrix movie series, and the Harry Potter series of novels.

The Seventeen Stages of the Monomyth

This section may require cleanup to meet Wikipedia's quality standards.Please improve this article if you can (October 2007).

[edit] Departure (or Separation)

[edit] The Call to Adventure
The adventure begins with the hero receiving a call to action, such as a threat to the peace of the community, or the hero simply falls into or blunders into it. The call is often announced to the hero by another character who acts as a "herald". The herald, often represented as dark or terrifying and judged evil by the world, may call the character to adventure simply by the crisis of his appearance.
Campbell: The Call To Adventure – "A blunder – apparently the merest chance – reveals an unsuspected world, and the individual is drawn into a relationship with forces that are not rightly understood."[4]
Classic examples: Sometimes the call to adventure happens of the character's own volition. In the story of the Minotaur, Theseus learns the tale of the beast and the terrible sacrifice to appease it, which sets him on a quest to destroy it. In Herman Hesse's book Siddhartha the main character, Siddhartha, becomes weary of his way of life and decides he must venture away from his accustomed life in order to attain spiritual enlightenment. Most Buddhist myths describe the Buddha as becoming bored with his royal life and venturing into the world. Other times, the hero is plunged into adventure by unforeseen events. In Homer's Odyssey, Odysseus is caught in the terrible winds of the angered god Poseidon and sent off to distant lands.

[edit] Refusal of the Call
In some stories, the hero initially refuses the call to adventure. When this happens, the hero may suffer somehow, and may eventually choose to answer, or may continue to decline the call.
Campbell: Refusal of the Call – "Refusal of the summons converts the adventure into its negative. Walled in boredom, hard work, or 'culture,' the subject loses the power of significant affirmative action and becomes a victim to be saved."[5]
Classic examples: Mythology is rife with examples of what happens to those who refuse the call too long or do not take it seriously. A Persian city was turned to stone, inhabitants and all, for refusing the call of Allah. In Judeo-Christian mythology, Lot's wife is turned into a pillar of salt for looking back with longing to her old life when she had been summoned forth from her city by Yahweh. One of the clearest references to the refusal and its consequences comes in the voice of Yahweh in Proverbs 1:24-27 and 32:
Because I have called, and ye refused ... I also will laugh at your calamity; I will mock when your fear cometh; when your fear cometh as desolation, and your destruction cometh as a whirlwind; when distress and anguish cometh upon you. ... For the turning away of the simple shall slay them, and the prosperity of fools shall destroy them.

[edit] Supernatural Aid
After the hero has accepted the call, he encounters a protective figure (often elderly) who provides special tools and advice for the adventure ahead, such as an amulet or a weapon.[6]
Classic example: In Greek mythology, Ariadne gives Theseus a ball of string and a sword before he enters the labyrinth to confront the minotaur.

[edit] The Crossing of the First Threshold
The hero must cross the threshold between the world he is familiar with and that which he is not. Often this involves facing a "threshold guardian", an entity that works to keep all within the protective confines of the world but must be encountered in order to enter the new zone of experience.[7]

[edit] Rebirth
The hero, rather than passing a threshold, passes into the new zone by means of rebirth. Appearing to have died by being swallowed or having their flesh scattered, the hero is transformed and becomes ready for the adventure ahead.[8]
Biblical applications: In the gospels, John the Baptist baptizes Jesus before Jesus begins his public ministry.

[edit] Initiation

[edit] The Road of Trials
Once past the threshold, the hero encounters a dream landscape of ambiguous and fluid forms. The hero is challenged to survive a succession of obstacles and, in so doing, amplifies his consciousness. The hero is helped covertly by the supernatural helper or may discover a benign power supporting him in his passage. [9]

[edit] Marriage
The ultimate trial is often represented as a marriage between the hero and a queenlike, or mother-like figure. This represents the hero's mastery of life (represented by the feminine) as well as the totality of what can be known. When the hero is female, this becomes a male figure. [10]

[edit] Woman as Temptress
His awareness expanded, the hero may fixate on the disunity between truth and his subjective outlook, inherently tainted by the flesh. This is often represented with revulsion or rejection of a female figure. [11][3]

[edit] Atonement with the Father
The hero reconciles the tyrant and merciful aspects of the father-like authority figure to understand himself as well as this figure.[12]
Biblical applications: In the gospels, Jesus wrestles with his impending death in the Garden of Gethsemane, before submitting to his Father's will.

[edit] Apotheosis
The hero's ego is disintegrated in a breakthrough expansion of consciousness. Quite frequently the hero's idea of reality is changed; the hero may find an ability to do new things or to see a larger point of view, allowing the hero to sacrifice himself.[13]

[edit] The Ultimate Boon
The hero is now ready to obtain that which he has set out, an item or new awareness that, once he returns, will benefit the society that he has left.[14]

[edit] Return

[edit] Refusal of the Return
Having found bliss and enlightenment in the other world, the hero may not want to return to the ordinary world to bestow the boon onto his fellow man.[15]
Classic examples: After obtaining Nirvana, Buddha doubted whether he could communicate the path to enlightenment (though some Buddhist traditions hold that this was only cunning politics by Buddha: by saying this he gave people the impression that he didn't want to teach them, which made them curious and eager to hear all about it).

[edit] The Magic Flight
When the boon's acquisition (or the hero's return to the world) comes against opposition, a chase or pursuit may ensue before the hero returns.[16]
Classic examples: In many fairy tales and folktales, it is literally a magic flight, with the hero or heroine transforming objects to stop the pursuit (The Master Maid, The Water Nixie) or transforming himself and any companions to hide themselves (Farmer Weathersky or Foundling-Bird).

[edit] Rescue from Without
The hero may need to be rescued by forces from the ordinary world. This may be because the hero has refused to return or because he is successfully blocked from returning with the boon. The hero loses his ego.[17]

[edit] The Crossing of the Return Threshold
The hero returns to the world of common day and must accept it as real.[18]

[edit] Master of Two Worlds
Because of the boon or due to his experience, the hero may now perceive both the divine and human worlds.[19]
Biblical application: In the Christ story, Jesus is able to return to the ordinary world after resurrection.

[edit] Freedom to Live
The hero bestows the boon to his fellow man.[20]
Classic examples: Christ returns to the ordinary world after his resurrection, but not as an ordinary man. He can seem to be as others are and interact with them, but his body is a "glorified" body, capable of assuming visible and palpable form, but freed from the bonds of space and time. He is now able to give life to others through his own death and resurrection. Other traditional examples of something similar are Elijah, Enoch, and Khidr, the "immortal prophet" of the Sufis.

[edit] Other Formulations
Campbell's proposed structure has been expanded and modified since its conception. Many modern characterizations of it add in new steps (such as the hero having a miraculous birth) or combine or prune others. For instance, Phil Cousineau, in his book, The Hero's Journey, divides it up into the following eight steps:
The Call to Adventure
The Road of Trials
The Vision Quest
The Meeting with the Goddess
The Boon
The Magic Flight
The Return Threshold
The Master of Two Worlds[4]
Another eight-step formulation was given by David Adams Leeming in his book, Mythology: The Voyage of the Hero:
Miraculous conception and birth
Initiation of the hero-child
Withdrawal from family or community for meditation and preparation
Trial and Quest
Death
Descent into the underworld
Resurrection and rebirth
Ascension, apotheosis, and atonement[5]

[edit] "The Hero's Journey"
The phrase "the hero's journey," to describe the monomyth, first entered into popular discourse through two documentaries. The first, released in 1987, The Hero's Journey: The World of Joseph Campbell, was accompanied by a 1990 companion book, The Hero's Journey: Joseph Campbell on His Life and Work (with Phil Cousineau and Stuart Brown, eds.). The second was Bill Moyer's series of seminal interviews with Campbell, released in 1988 as the documentary (and companion book) The Power of Myth. The phrase was then referenced in the title of a popular guidebook for screenwriters, released in the 1990's, The Writer's Journey: Mythic Structure For Writers, by Christopher Vogler [21]. Though they used the phrase in their works, Cousineau, Moyers, and Vogler all attribute the phrase and the model of The Hero's Journey to Joseph Campbell.

[edit] Influence of the Monomyth
The monomyth has influenced a number of artists, musicians, poets, and filmmakers, including Bob Dylan and George Lucas. Mickey Hart, Bob Weir and Jerry Garcia of the Grateful Dead had long noted Campbell's influence and agreed to participate in a seminar with him in 1986 entitled From Ritual to Rapture.[6]
Campbell's work has been consciously applied by a wide variety of modern writers and artists, for example, in creating screenplays for movies. The best known is perhaps George Lucas, who has acknowledged a debt to Campbell regarding both the original Star Wars trilogy and its prequels.
In addition, leaders in the men's movement, notably Robert Bly and Michael J. Meade, have used Campbell's insight as a guide for personal spiritual growth.

[edit] George Lucas and Star Wars
George Lucas's deliberate use of Campbell's theory of the monomyth in the making of the Star Wars movies is well-documented. In addition to the extensive discussion between Campbell and Bill Moyers broadcast in 1988 on PBS as The Power of Myth (Filmed at "Skywalker Ranch"), on Campbell's influence on the Star Wars films, Lucas, himself, gave an extensive interview for the biography Joseph Campbell: A Fire in the Mind (Larsen and Larsen, 2002, pages 541-543) on this topic. In this interview, Lucas states that in the early 1970's after completing his early film, American Graffiti, "it came to me that there really was no modern use of mythology...so that's when I started doing more strenuous research on fairy tales, folklore and mythology, and I started reading Joe's books. Before that I hadn't read any of Joe's books.... It was very eerie because in reading The Hero with A Thousand Faces I began to realize that my first draft of Star Wars was following classical motifs"(p.541).
Twelve years after the making of The Power of Myth, Moyers and Lucas met again for the 1999 interview, the Mythology of Star Wars with George Lucas & Bill Moyers, to further discuss the impact of Campbell's work on Lucas' films [22]. In addition, the National Air and Space Museum of the Smithsonian Institution sponsored an exhibit during the late 1990s called Star Wars: The Magic of Myth which discussed the ways in which Campbell's work shaped the Star Wars films [23]. A companion guide of the same name was published in 1997.

[edit] Chris Vogler, The Writer's Journey, and Hollywood films
Christopher Vogler, a Hollywood film producer and writer, created a now-legendary 7-page company memo, A Practical Guide to The Hero With a Thousand Faces[24], based on Campbell's work which inspired films such as Disney's 1994 film, The Lion King. Vogler's memo was later developed into the late 1990s book, The Writer's Journey: Mythic Structure For Writers. This story structure is evident in a vast number of successful Hollywood films including the Matrix series.

[edit] Orson Scott Card and Ender's Game
In his book, Ender's Game, Orson Scott Card gives a very complete example of the monomyth structure, with the main character, Ender Wiggin, fulfilling all eight primary stages of it (using Leeming's formulation):
Miraculous Birth — In a world where only two children are normally allowed, Ender is born as the third child by special government decree
Initiation — Ender shows remarkable intelligence at a young age
Withdrawal — Ender is removed from his family and sent to Battle School
Trial and Quest — Ender learns of the threat to humanity from the Buggers
Death — Ender grows despondant after his unit is broken up, and he is sent back to Earth
Descent into the underworld — Ender's sister helps him feel like part of humanity once again
Resurrection and rebirth — Ender refuses to play the simulations anymore, and ends the game by destroying the Buggers' homeworld
Ascension, apotheosis, and atonement — Ender realizes that the simulations were in fact real and has to cope with this.
The narrative structure within Ender's Game doesn't follow this structure perfectly linearly. Many elements of it are actually repeated throughout the book. For instance, the latter four steps can also describe the psychological states Ender went through after his realization of what he'd done to the Buggers. [7]

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